


Lick and scream, and pee! I'm COMING to make you teeth!!!.I plucked a hair from the head of a dying baby! Let me give it to you!.I'm gonna make hammocks, from your eye lids!.gonna choke and stroke your lifeless body! I wonder if I plant you in the ground, if you'll grow taller?.I need another head for my merry-go-round - YOURS IS PERFECT!.Love me, hate me - It all tastes the same!.Flavor me fancy, but you really put the pants in panting!.Bring me a bucket, and I'll show you a bucket!.Another story to sing to the cages at home!.I can still taste her lovely sweat box! She fed me such tears of ecstasy! LIAR! I ripped out her bumpy tummy, and her hot screams were for ME! NO! Mommy bled for us both! She bled for us BOTH!.But for newcomers to "Borderlands 2," the sheer vibrancy of Krieg's psychosis still manages to shake up the game's potential for monotony. Unfortunately, Krieg also stays true to another "Borderlands" tradition by making his most interesting abilities inaccessible until players have devoted even more countless hours to leveling the new character up. ""I don't like taking cover," Burch said as I detonated myself amidst a cluster of fellow psychos on the screen in front of us. Jumping recklessly into battle like this is disorienting, but after playing 30-odd hours of measured gameplay who really wants to stay crouched behind cover anyways? But the closest comparison that came to mind when playing Krieg was the vanguard class from BioWare's excellent space opera "Mass Effect." Like Krieg, the vanguard gives players risky maneuvers like a head-first charge that essentially slingshots the character across the battlefield, abandoning any semblance of a tactical position but recharging his or her health in the process. Staying true to "Borderlands" tradition, it certainly felt badass and psychotic. "Light the Fuse," meanwhile, replaces the game's standard "fight for your life" mode to let players chuck sticks and dynamite and eventually blow themselves up when Krieg's health has been depleted. Rather than simply beefing up his damage or hit points, Burch said that all of Krieg's passive abilities and additional superpowers (pyschopowers?) make the player "want to take damage." "Free the Beast" transforms him into an even larger and more domineering force (the technical term is "badass psycho") during rampages. Borderlands 2 / Gearbox Softwareīut the craziness doesn't stop there. Combat with Krieg becomes exceedingly up close and personal. "Buzz Axe Rampage," Krieg's core "action skill," makes him run around slashing enemies left and right with his titular gory weapon of choice. Rather than pushing players into a standard advance-then-retreat kind of gameplay, all of Krieg's abilities propel him into an increasingly frenzied state. Playing Krieg definitely feels like you're going a little crazy. Or, as Burch put it: "We wanted to give players skills that let them be more like a psycho themselves." Like the rest of the psychos that people the vast world of "Borderlands 2," Krieg is, well, crazy. But come May 14, "Borderlands" fans will finally be able to hurl themselves at bad guys with reckless abandon while yapping nonsensical soliloquies.Īnthony Burch, the writer of "Borderlands 2," told NBC News during a recent play-through with Krieg that he was envisioned as a "high risk, high reward" character. While psychos have been an important part of "Borderlands" ever since the first game was released in 2009, they've never been available as a playable character.

But for the uninitiated, they're a stock bad guy pulled straight from post-apocalyptic classics like "Mad Max" - shirtless knife or dynamite-toting maniacs who hurl themselves at the player with reckless abandon while yapping nonsensical soliloquies.
#Borderlands 2 psycho pack review series
Fans of the acclaimed "Borderlands" series will already be well-versed in psycho lore.
